![]() I ended up going with the shell with the most stamina and using a large two-handed sword that was high on damage. There were also a handful of different weapons I could choose from, and even though their numbers are quite limited, they felt different enough to use and served their purpose. Even though I could unlock skills for each of the shells, I could not increase their base stats so it was simply a matter of choosing the shell that fit my play-style. At the start, I could only parry into an attack that drained some life from the enemy,but later I was able to parry and then attach a bomb on the enemy, which would explode after a few seconds inflicting massive damage.Īs I gained access to different types of shells, it became relatively clear how they were to be used as each of the shells came with specific stats tied to Health/Defense, Stamina and skill use/skill gauge gain. There isalso a parry, which opened up to give me more options as I progressed through the game. In fact, this strategy felt so effective that it ended up being my go-to way to down most bosses in a few tries. It’s on a cool down, which made me think about when to best use it, and having this ability in my back pocket allowed for some really aggressive tactics as well as incredibly lame but effective hit and run tactics. I could use this while I was in the middle of an attack animation, healing or even during a 100 foot fall which otherwise would have killed me. There’s a light attack and a heavy attack which is pretty standard along with a stamina meter, but where MS changes things up is with its “Harden” mechanic.ĭuring nearly any moment, I was able to activate harden in order to turn myself into what looks like a stone statue and any attack directed at me would harmless bounce off without dealing any damage. Luckily, Mortal Shell fares much better in the gameplay department, with an enjoyable combat engine. The heavier weapons in Mortal Shell feel appropriately meaty. Perhaps I’ll watch some lore video down the line and proclaim the story present here to be some sort of masterpiece, but I will stand by the fact that the way it is delivered left much to be desired. There were bits of story sprinkled throughout the world, but as I was unable to piece together anything worthwhile, I found myself moving from objective to objective just because.Īs a soul-like being (pun intended), the stranger is able to inhabit the empty shells of those who have already perished and gain their strengths and weaknesses, and by spending a resource, learn skills associated with those shells that delve into their personality and motivation, but I found these to be of little substance and I was eager for the game to let me just get my upgraded skill and continue on my way. ![]() It’s not as though I was skipping dialogue or cutscenes, but ultimately as the credits rolled, I was left thinking, “what just happened?”Īlthough the story and characters have never been a big factor in my enjoyment of souls-like games, it would have been nice to have a bit more to cling to rather than nearly nothing at all. If that story sounds vague, that’s most likely due to my lack of understanding of what actually transpires during the course of the game. ![]() MSRP: $29.99Īwakening as a fragile soul without a body, the stranger is tasked with a mission to collect the essence of powerful beings in order to free a giant captive with mysterious motives and circumstances. The visuals present here are impressive, especially from a small indie team.
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